Implementing a Z80 / ZX Spectrum emulator with Claude Code

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This overhead is mandated by the spec's reliance on promises for buffer management, completion, and backpressure signals. While some of it is implementation-specific, much of it is unavoidable if you're following the spec as written. For high-frequency streaming – video frames, network packets, real-time data – this overhead is significant.

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console.log(pixel); // { r: 255, g: 255, b: 0, a: 255 }

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